‘ No longer maintained ’ status given to mods whos authors have not been online for over a year ‘ Author Working on Update! ’ Added to notes if the author themselves has confirmed there working on an update ‘ No Updates Currently!! ’ status given to mods not updated yet and seem to have frequent activity so an update is likely ‘ Incompatible ’ used when there are no replacement or alternative mods listed/known ‘ See below ' used when a replacement mod is listed below ’ See Alternative' used when there is a listed alternative mod ‘ Compatible ’ and a version number if relevant to indicate a mod is compatible with version This list is only relevant to Skyrim Special/Anniversary Edition. If you see out of date or missing information, please help out by editing this article. This page serves as a list of the known native code mods and the compatibility information for each. As a result of these dependencies, many of these mods are likely to require an update each time the game (or SKSE) is updated. These mods are often tightly tied to the game executable version, the Skyrim Script Extender version or both. Note that the original author silvericed is not around much and I'm just an user who stepped in to help the porting and tries to payback his debt to this great community.As well as conventional mods, it is possible for mod authors to create “native code” mods that hook into the core game processes and unlock additional functionality which is not normally available through the Creation Engine. The Posts tab, here on Nexus, can be also used for questions and remarks. There you can find overview, samples and explanations. Interact with JContainers via SKSE/C++ interface.Īs it makes sense to have the whole documentation in one place, I will strongly suggest that you have a look at the original mod page linked, or start from the forked Wiki's Home page. maps, dictionaries or even graphs)īe able to load or save a data into JSON files (or as binary co-save) Put multiple value types into a single array JContainers is a SKSE plugin, which provides your Papyrus scripts with an way to: Note however that uninstalling may break your save game if you have at least one mod still using it. If you have manually installed JC, you will have to hunt file-by-file. If using NMM, it will take care to remove any installed files. If you are asked to overwrite some files then this mean that you are most likely upgrading JC instead (like other mod already bundled JC for you).įollow the normal installation path - just overwrite everything. For Manual mode, you can unpack the JC archive directly in your Skyrim root folder. You can use the up-right buttons for download either through Nexus Mod Manager (NMM) or through Manual approach. In the first case, most likely you will need to either install, upgrade or uninstall JC. You can always read the original page and its posts for information, or go search somewhere on the web for more information (few links below) - there is nothing major as difference between the port and the original mod.Ĭasual users redirected here by some mod using JContainers (JC) Permission to port was based on posts visible on that mod page, on Reddit, on GitHub, on its MIT license and on one star constellation of your choice. This is SE port of silvericed's JContainers mod.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |